Bibliography
Baudrillard, J., 1994. Simulacra and Simulation. In: Simulacra and Simulation. Michigan: The University of Michigan Press, p. 105.
Bernstein, J., 2013. "Way Beyond Anything We've Done Before": Building The World Of "Grand Theft Auto V". [Online] Available at: https://www.buzzfeednews.com/article/josephbernstein/way-beyond-anything-weve-done-before-building-the-world-of-g
Browser, V. a., n.d. Vintage ad Browser. [Online] Available at: http://www.vintageadbrowser.com/photography-ads-1890s
Collishaw, M., U/K. Mat Collishaw. [Online] Available at: https://matcollishaw.com/exhibitions/thresholds/
Gies, A., 2018. Polygon. [Online] Available at: https://www.polygon.com/red-dead-redemption/2018/10/26/18024982/red-dead-redemption-2-art-inspiration-landscape-paintings
Green, A., 2018. Retrospective: Life is Strange. [Online] Available at: https://www.redbrick.me/retrospective-life-is-strange/
Hawken, 2018. Dadako. [Online] Available at: http://dadako.com/seijin/news/pixel-pirate-devlog-what-is-8bit
Homan, D. a. S., 2014. The Interactive Theater of Video Games:. Comparative Drama, Volume 48, p. 169.
Kataria, V., 2019. Vatsal Kataria. [Online] Available at: https://www.vatsalkataria.com/
McClure, N., 2015. Buffalo Bill Center of the West. [Online] Available at: https://centerofthewest.org/2015/03/08/points-west-artists-in-americas-first-national-park/
McLean, T. J., 2008. On the Set with 'Coraline': Where the Motion Doesn't Stop. [Online] Available at: https://www.awn.com/animationworld/set-coraline-where-motion-doesnt-sto
Muncy, J., 2016. Life Is Strange Is One Heavy Game That's One Giant Dilemma. [Online] Available at: https://www.wired.com/2016/01/life-is-strange-hard-choices/
Plunkett, L., 2017. Kotaku. [Online] Available at: https://kotaku.com/the-story-of-segas-first-console-which-was-not-the-mas-5888800
Pollock, J., U/K. Virtual Geographic. [Online] Available at: http://virtualgeographic.tumblr.com/
Razed, 2018. Flickr. [Online] Available at: https://www.flickr.com/photos/137735387@N03/30307166398/
Reparaz, M., 2017. FAR CRY 5 – HOW HOPE COUNTY WAS BUILT INTO A BELIEVABLE SLICE OF MONTANA. [Online] Available at: http://blog.ubi.com/app/uploads/sites/4/2017/11/fc5-photogrammetry_process.jpg?x32888
Smithsonian, U/K. Smithsonian. [Online] Available at: http://americanhistory.si.edu/collections/search/object/nmah_1301997
Staff, G., 2018. Geek.com. [Online] Available at: https://www.geek.com/games/a-photographers-guide-to-red-dead-redemption-2-1761931/
U/K, 2018. Road To VR. [Online] Available at: https://www.roadtovr.com/samsung-odyssey-vr-headset-mixed-reality-now-available-everything-you-need-to-know/
Wimmer, M., 2014. Wyo History. [Online] Available at: https://www.wyohistory.org/encyclopedia/albert-bierstadt-landscapes-american-west
Wolf, M. J. P., 2005. In the medium of the video game. In: In the medium of the video game. Texas: University of Texas Press, p. 51.
Zhang, M., 2018. PetaPixel. [Online] Available at: https://petapixel.com/2018/03/06/artist-uses-vr-recreate-worlds-first-photo-exhibition-1839/
Comments