top of page
  • Writer's pictureMegan Elliott

In Game Photography - Red Dead Redemption 2.

Red Dead Redemption 2 is a game set during 1899 in the American Midwest. The game is highly detailed and cinematic and because of the amount of detail within, it makes the payer feel as though they have gone back in time to the American Midwest during the late 1800's.

As well as the cinematic landscapes, Red Dead Redemption 2 is also very well known for the in-game photography. The main character of the game, Arthur Morgan, is in possession of an old Box Camera. This camera is quite accurate to what would have been available during 1899. The images come out slightly grainy with a sepia tone to them and with the being quite hard to get the focus perfect it was much more realistic. However, the only difference between a real camera during 1899 and the one in the game, the film would not have been in colour, only black and white or full sepia whereas, the photographs taken in the game are in colour, but just have a slight sepia tone to them.


The main character, Arthur Morgan, has his very own Box camera which allows players to take images on the scenery, other characters, or Arthur himself. The Kodak cameras were said to have inspired the design for Arthur’s camera on Red Dead Redemption 2. During 1899, there were a range of Kodak cameras available:

· The Bulls-Eye Kodak

· Pocket Folding Kodak

· Folding Kodak

· Eastman Kodak

· Kolumbus Kodak

· Premo Kodak.

Here are some images taken on Arthur's Box Camera of members of Dutch's Gang during their stay in Clemens Point. I was able to capture some cinematic and quite aesthetically pleasing images as the sun came though the early morning fog that floated over the lake.




142 views0 comments

Recent Posts

See All

Critical Evaluation

Critical Evaluation Overall, this project was very successful. I was able to build a range of models and take a variety of photographs of the virtual, and real world. However, I did encounter some dif

Bibliography for 301

Bibliography Baudrillard, J., 1994. Simulacra and Simulation. In: Simulacra and Simulation. Michigan: The University of Michigan Press, p. 105. Bernstein, J., 2013. "Way Beyond Anything We've Done

bottom of page